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Old Sep 03, 2006, 05:57 AM // 05:57   #1
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Default A New Currency Item - Discuss

Hey, I checked the Index of Ideas and searched, but nothing like this came up. If there is something like this and I just have poor searching skills, feel free to show me the thread

Anyway, here's my idea. Currently, ectos are being used as currency in trades of over 100k, since we can only hold that much at once. My suggestion is this: have a specific item, worth maybe 5k each, that could be used instead. There would be a merchant for these who would sell them for 5k and buy them for 5k. I don't know about others, but the fluctuation in ecto prices disconcerts me somewhat. For instance, if I wanted to sell an item for 100k+20 ectos, and then the next day ectos were up 1k, I would've lost 20k. Maybe not that much to someone who just sold the item, but still a considerable amount.

So, to say again...

There would be an item that is worth maybe 5k each. They would max at 250 per stack. A merchant in major towns would sell these for 5k each, and buy these for 5k each, thus keeping the price stable. These could then be used instead of ectos to have a more stable and easy-to-understand currency item. I know I don't want to have to calculate 6.5k * 6 ectos, it would be much easier to just calculate 5k * however many of this item.

However, there are some visible problems with this. The ecto market may die down some, with people who were purchasing ecto for use in trades no longer needing them. This may drive the price down. Also, unless the item had a totally unique icon, it could be mistaken for another item and be used to scam.

Discuss.

Last edited by Relambrien; Sep 03, 2006 at 06:37 AM // 06:37.. Reason: Edited to subscribe
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Old Sep 03, 2006, 06:04 AM // 06:04   #2
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I like the way you think, and it actualy might work to solve 2 "problems":

1. ecto price goes down a bit, SO if he was like 7k, it goes stable for 5k. Fow armor easier to obtain (but still well over 1 000 000g to make maintaining the challenge).

2. no need to use craft materials as trades whitch i always saw as a drawback of economy.

I would also like to suggest diferent "tokens" for that porpouse, they would be like sigils in someways. Major towns would sell them and would be like 3 "models", copper, silver and gold OR 5k, 10k and 15k ea. They buy and sell for the same price and have no other use then high - end trades.


Another workarround for this would be the implement of another currencie unit, not only more GOLD then PLATINIUM, but a third one that would worth 1 000 plat. The max quantity would be of 1 of those on the storage (to avoid farming people getting ultra - magnificent rich) and it would solve all the "craft items in trades" problems.

BUT, in other hand, the "pseudo - economy" that GW sustains is already fragile enough whithout major chages, so I am not 100% sure if i would sign or not now, OR if I would like to change anything to it (other then an auction house).


Latter.

Last edited by Scavenger Rage; Sep 03, 2006 at 06:07 AM // 06:07..
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Old Sep 03, 2006, 06:14 AM // 06:14   #3
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Isn't shard about 3k? And black dye around 6-8k?
I guess should estimate the ecto to be the lowest price (that would sell to merchant) and not the current price... unless you like to play the speculation game.

But I don't see too many problem to introduce such item... but what could it be? Should it have a use too? Can it be tradeabe by merchant? Where would such thing drop?
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Old Sep 03, 2006, 06:17 AM // 06:17   #4
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Sounds like a good idea.

But the item should not go over 5k. The higher you make it the more money people could hold. I don't think Anet wants people to have so much gold.

/signed

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Old Sep 03, 2006, 06:24 AM // 06:24   #5
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To answer some questions...

Quote:
Originally Posted by actionjack
But I don't see too many problem to introduce such item... but what could it be? Should it have a use too? Can it be tradeabe by merchant? Where would such thing drop?
It wouldn't drop. Its only purpose would be as a cash placeholder. You would buy it only from this merchant and other players, and sell only to this merchant and other players. In this way, it's something like a gift card that you can sell back.

And like I said, although the prices of items are somewhat stable, the main currency item, ecto, can vary in price up to 1k over the course of a couple of hours. This new idea would create a completely stable currency item, as it would only be obtainable for 5k, and sellable for 5k.

You could not purchase it for less, because the player would rather sell to the merchant to make more money.

You could not sell it for more, because the player would rather buy from the merchant to save money.

Thus, the price is kept exactly at 5k. And I don't believe it should go any higher...currently ectos vary between 6-7k and it seems people are rich enough as it is. Adding this new item should not have a major impact on the value of other items.

This seems like a good discussion, let's keep it up! Oh, and please, no trolling or flaming. This is to be a logical discussion outlining the benefits and risks of adding the idea, and to see who is in favor of the idea and who is not. Thanks in advance for being thoughtful and civil!

Last edited by Relambrien; Sep 03, 2006 at 07:07 AM // 07:07..
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Old Sep 03, 2006, 07:30 AM // 07:30   #6
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/signed

I love the idea. In fact, I now feel kinda cheated that this doesn't exist! Damnit, Anet! Get off yer hands and get to work on this!

I know I sound sarcastic, but I'm serious, this really sounds like a great idea that just should've always been there.
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Old Sep 03, 2006, 07:32 AM // 07:32   #7
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What about use for merchants? it might seem useless, but you could use it for buying armor, or something. like a merchant charges you 20k. you give him 4 token/placeholder thingies.
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Old Sep 03, 2006, 08:25 AM // 08:25   #8
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/signed

The '5k Nugget' :P


-LiamB
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Old Sep 03, 2006, 08:38 AM // 08:38   #9
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Instead of this, why don't they increase the amount of gold you can carry and trade?
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Old Sep 03, 2006, 09:51 AM // 09:51   #10
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actually i think this is kind of a bad idea. Anet is trying to keep a lid on inflation by limiting the amount of money you can carry around. Allowing another stable form of currency sort of messes that up.

ditto to akumaz.
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Old Sep 03, 2006, 09:59 AM // 09:59   #11
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But, if this happened, there would be no real point in having a gold cap, would there? Because on a fixed-price item, there would be absolutly no risk to buying as many as you wanted...
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Old Sep 03, 2006, 11:26 AM // 11:26   #12
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Quote:
Originally Posted by AkumaZ
Instead of this, why don't they increase the amount of gold you can carry and trade?
Suggestions like the OPs come around every few months. I haven't seen anyone even attempt an answer to this question when raising the gold limit would be eaiser for ANET to implement and eaiser for people to use.

But instead, because ANET has fixed the gold limit for whatever reason, they propose a more complex susggestion that would have the exact same effect as changing the gold cap.

/unsigned - Its too complex a suggestion when a much simpler one would have the same effect.
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Old Sep 03, 2006, 12:33 PM // 12:33   #13
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but wouldn't it end up that the farmers would end up with storage chars full of stacks and stacks of these items allow then to obtain more and more money
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Old Sep 03, 2006, 12:44 PM // 12:44   #14
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Quote:
but wouldn't it end up that the farmers would end up with storage chars full of stacks and stacks of these items allow then to obtain more and more money
Why would that matter to you? Someone has more money than you do...so what? They can do the exact same thing with Ecto's at the moment.

Agreed with AkumaZ though, seems way simpler to just increase the amount of gold you can carry...
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Old Sep 03, 2006, 12:52 PM // 12:52   #15
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I'm all for it. Its like a stock market. True I lost 3.4mil in ecto value when factions was released but i made over 800k back during the dragon festival selling black dye when i switched my ecto over for stability. So this does allow you to not only store in a different way and playing the market at the right time. It should be some kinda material valued and stable around 8-10k mark.
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Old Sep 03, 2006, 12:59 PM // 12:59   #16
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/unsigned

I just dont see the point of needing over 1mill gold at all. This also allows people that sell money online horde more then 1mill in gold futher increasing the sell of gold online.
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Old Sep 03, 2006, 01:11 PM // 13:11   #17
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Exclamation What Anet should do.

IMO, I think Anet should just raise the amount of gold you can carry. It would just make things easier. If they introduce a new trading item it will just lead to more scamming. They should just secure the trading system, and create something where you type what the bargained price is and the trader submits that specific price or it won't trade. <--that is what they should do.

Last edited by jrk247; Sep 03, 2006 at 01:24 PM // 13:24..
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Old Sep 03, 2006, 01:14 PM // 13:14   #18
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Nice thinking there.

/signed
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Old Sep 03, 2006, 01:21 PM // 13:21   #19
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I have another idea if thats ok.... I say we are able to actually USE the present box that we get during our birthday and christmas. We can use our boxes to store items and money, kind of like a "giveaway" storage. And we can choose if other people can see it or not (eitherlike an actual present for our friends or to trade with nother people)

But as for this idea...
/signed
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Old Sep 03, 2006, 02:38 PM // 14:38   #20
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/signed

i think this a great idea in order have item which is worth a solid value

also this one of the few ideas that doesn't feature giant robots.
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